
That is something Bethesda needs to set its sights on fixing.īring Fallout back to its roots and reintroduce all the things that we loved about it. But Fallout 76′ devastating failure and the not-insignificant discontent with Fallout 4 have combined to make a massive dent in the series’ reputation. We’re not going to trash on the game and talk about how it was – and continues to be – a complete mess, because honestly, it’s been said enough.

Still, Fallout 4 was an enjoyable, solid game, and by all means, at the time most believed that Bethesda would take players’ feedback into account and make improvements in the future.īut then came Fallout 76.
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It pared back the RPG elements, and simplified the choice and consequence mechanics, while the story it told was not without its issues- all three of those things are, as any series fan would tell you, critical to Fallout’s success. Its glowing praise and bevy of awards were ample evidence of that.įallout 4, though, was a step in the wrong direction. When Bethesda acquired the franchise and steered it into a completely new direction with Fallout 3, there were certainly many who felt that they were missing the point of what made the series so good, but there was no denying that it was, all said and done, a generation defining experience. Let’s begin with the most obvious big step for them.įallout’s had a rocky few years this side of 2010. Sure, some of these might be easier said than done – all of them, even – but we feel these should be non-negotiable goals for Bethesda if they are to restore the faith of the masses in themselves.
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We don’t pretend to be experts on how to run megacorporations, but it seems there are a few key things Bethesda needs to do to make sure it can get itself back on track. To do that, though, they’re going to have to be very careful about how they proceed going forward. Nintendo managed to come back from the abysmal failure of the Wii U, Sony managed to steer the ship into steady waters after the turbulent first few years of the PS3, and Ubisoft managed to correct their course after starting this generation on the wrong foot- and Bethesda, too, can come back from this slump.

Now, as far as the masses are concerned, Bethesda has become just another giant corporation that cares about nothing but revenue.īut things aren’t unsalvageable for them. Multiple less-than-stellar releases, countless PR disasters, and a string of poor decisions has led to what has to be the quickest turnaround in the a company’s public opinion in this industry in many years.

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Their insistence on crafting bespoke single player narrative-driven games free of microtransactions, even as most other publishers moved toward delivering multiplayer games or live service titles that were designed to be monetized, made them a darling of the industry.īut things have changed drastically in the last year. It wasn’t too long ago that Bethesda was looked at as one of the few remaining truly great third party publishers in the industry.
